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Showing posts from December, 2018

5 Common pitfalls while starting iOS app

In this article I listed 5 most common missteps while starting iOS application. Typically beginners might have taken these approaches.  1. Internet connectivity status checking over response error : It is essential to check network connectivity status offline or online before starting services.  To test reachability you might wrote in response callback :  Problem : Time consuming in case URL takes tool long to respond. More over you cannot rely on server to check connectivity. Simply because server may be down at the moment you sent request. Solution : Use Apple’s Reachability class. It can monitor network status of WiFi or Cellular data instantly. Notifies in case network status changes. Bonus - Also make sure app works in iPv6 network as well. 2. Textfield behind keyboard :  Credit : Stackoverflow.com We start developing app in Xcode and run in Simulator. By default keyboard preference of simulator is hidden and we kept using Mac keybo...

Protocol Oriented Programming (POP) in Swift

A protocol declares a programmatic interface that any class or structs or enums may choose to implement. It act as blueprints rather than parents. POP is a new approach for programming where you decorate your classes, structs or enums using protocols. By default swift does not support multiple inheritance, therefore problem pops out when you want to add multiple abilities to your class. Protocol OP lets you to add new abilities to a class or struct or enum via protocols which can support multiple implementations. For instance a ‘Car Engine’ protocol can implemented from ‘Petrol engine’’ and  ‘Electric engine’ protocol. Syntax : What about Object Oriented Programming (OOP) ? Creating abstract (methods without implementation) classes or base classes mainly done from inheritance. Every subclasses will have the ability of their super classes (unless ‘final’ method type ). A subclass can override that ability, add specific one. OOP works perfect till y...

Storyboard vs XIB vs Custom UI Code

Have you ever felt difficulty while choosing between Storyboard and XIB or even going for Custom code? Let’s make it easier from this short article. As we know, Storyboard introduced in iOS 5 and it consists of several ViewControllers, whereas XIB (previously NIB) files can consist of only one controller scene. Even custom codes can do all UI actions of such as positioning or animations..etc without help of any GUI tools.  Further, we may not need to stick with only one of above options. We can have one or combinations of three as per the requirement. Pros of Storyboard: As its name says, we can visualize entire scene in a single shot. On the Storyboard file, we can configure the flow between pages directly by using segue. Segues takes care most of UI configurations. Reduces boilerplate code needed to pop, push, present and dismiss view controllers. When storyboard makes sense? A set of views say for example: Authentications (Login/Registration page), Wi...

Implementing autocompletion OTP field in iOS

Long waiting is over. !!  iOS 12 brings Autofill for OTP text field which is close to Android provided a decade back. Previously in iOS we used to toggle between OTP text screen and message inbox.  Which was hard to remember and time consuming resulting a bad user experience. Personally, I have been asked from the client/customer couple of times to implement autocompletion for OTP field and took me a lot of time to convey that it is not possible in iOS. Why Autofill was not possible previously?  We all know that Apple gives at most care for user privacy. When we see iOS architecture, each individual app is like a separate island. There is no inter-app bridge between apps (exception for Keychain and URLSchemes APIs which gives very limited scope). Thus we cannot read message content from inbox. Where to start Autofilling? First of all, the target SMS need to have the OTP Code with prefix string "Code" or "Passcode"on its message content. Beware of OTP c...

Static Vs Dynamic libraries in iOS

A library is a collection of resources and the code itself, compiled for one or more architectures. Apple provides 2 types of library architectures that behaves differently upon building our app. Static libraries (*.a) :  When the app launches Static libraries loaded into address space for future use. They become part of the executable, and are statically linked to client apps. Thus, it (especially large executable libraries) makes apps slower to load and run, even launch time of the apps. Apple shown the architecture of static libraries as below : Dynamic libraries (*.dylib) :  With dynamic libraries, the app loads code into its address space when it’s actually needed, either at launch time or at runtime. The libraries are not part of the executable file. Thus decreases the memory footprint for your app. Clearly dynamic frameworks has got more advantages over static frameworks. Notably, it is available for iOS 8 and above. Apple shown the architecture...

Popular posts from this blog

Animating label text update - choosing a better way

Recently I published a countdown app .  At one point of development - I have to show a timer on a UILabel which ticks on each seconds. As usual I started  setting text to a label object - self .timerLabel.text = someString Easy piece of cake right !?   But wait ... it won't take much user attention when timer ticks on every seconds. So I decided to make use of a simple animation while label gets text update. I found there are dozens of ways to animate a label. In this short article, I listed 3 best way you can animate text on a label. ( Spoiler Alert 👀- I decided to go with 3rd option)  1. Fade In - Fade out animation : CATransition class has got transition type `fade`. With timing function of CATransition - I was able to see the below result. let animation: CATransition = CATransition () animation.timingFunction = CAMediaTimingFunction (name: CAMediaTimingFunctionName .easeInEaseOut) animation.type = CATransitionType .fade animation.subtype = C...

Prevent Navigationbar or Tabbar overlapping Subview - solved for Card view

Recently, I started with a Card view added as a subview of UIView in a view-controller. When a view controller created along subviews, it tends to use entire screen bounds and also slips behind Tab bar or Navigation bar. In my current situation, it's second case. Casually new iOS developers will write a patch by additional value for coordinate y and subtracting bar height from its size. A lot of them posted in SO threads too : How to prevent UINavigationBar from covering top of view? View got hidden below UINavigationBar iOS 7 Navigation Bar covers some part of view at Top So, how I got solved ? self.edgesForExtendedLayout = [] This  will avoid all subviews in a view controller get behind any bars. Read full apple  documentation on here. Full Source code below :  //Simple view controller where its view layed-out as a card. class WidgetCardViewController : UIViewController { var containerView = UIView () //MARK:- View Controller Life Cyc...

UICollectionViewCell shows with wrong size on First time - Solved

We commonly use Collection view where its cell size calculated run time. The flow layout delegate is responsible to return individual cell sizes. BUT in most of the cases, delegate method `collectionView: layout sizeForItem:` expects cell size too early. Before generating actual cell size. extension YourViewController : UICollectionViewDelegateFlowLayout { func collectionView ( _ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize { return CGSize (width: externalWidth, height: externalHeight) } } For instance, if a cell size depends on external view and its frame is not yet ready - results with wrong (or outdated) cell size. Typically happens for the first time view controller laid out all views. You can find similar queries in StackOverflow community : Collection view sizeForItemNotWorking UICollectionViewCell content wrong size on first load How to refresh UICollec...

Implementing autocompletion OTP field in iOS

Long waiting is over. !!  iOS 12 brings Autofill for OTP text field which is close to Android provided a decade back. Previously in iOS we used to toggle between OTP text screen and message inbox.  Which was hard to remember and time consuming resulting a bad user experience. Personally, I have been asked from the client/customer couple of times to implement autocompletion for OTP field and took me a lot of time to convey that it is not possible in iOS. Why Autofill was not possible previously?  We all know that Apple gives at most care for user privacy. When we see iOS architecture, each individual app is like a separate island. There is no inter-app bridge between apps (exception for Keychain and URLSchemes APIs which gives very limited scope). Thus we cannot read message content from inbox. Where to start Autofilling? First of all, the target SMS need to have the OTP Code with prefix string "Code" or "Passcode"on its message content. Beware of OTP c...

Static variable vs Class variable in Swift

How Static properties differs to usual properties ? Used to create type properties with either let or var. These are shared between all objects of a class.  During class loading time, a single memory location allocated for the property if we declared as static. Static property belongs to a class (or struct) Type rather than Instance of class (or struct). Hence it also called  Type Properties What if we declare "static var" ? Since it's a variable, we can change it in future even after initialised. When we change the value of the static variable property, that property is now changed in all future instances. What if we declare "static let" ? static let instance : Singleton = Singleton() Since it's constant, we cannot change once initialised. Its value will remain same even if we share among all the instance or object of a class or struct. Useful to adopt singleton pattern. How class variables differ static variables ? It dif...